Enterprise information systems EIS
Systems thinking in action: how networks, user experience and data serve people.
Connect people and devices. Build and test networks, draw social connections as graphs, and learn how the Internet of Things and network security work.
Design interfaces people enjoy using. Find out who your users are, compare designs against requirements, then build and test a user interface of your own.
Collect, store and check data, use databases and queries to answer questions, then show what the data means with clear visualisations.
Software development SD
Computational thinking in action: building software, games, apps and automated systems.
Build systems that sense and act. Learn about sensors, motion and controllers, write programs to control your system, then test and improve it.
Design and program games and simulations. Plan the game logic and events, simulate a 2D or 3D world, then find and fix the errors in your code.
Design, program and test apps and websites. Write modular code with functions, check your algorithms with test cases, and judge your software against agreed criteria.
Life Skills LS
Life Skills outcomes and content for the same six focus areas.
Recognise the parts of a real-world network, explore how people connect online and design a simple sociogram.
Explore how people use programs and products, design a fictional user and take part in testing a digital solution.
Use everyday data, collect it with a survey, make a graph or table and test a simple database.
Identify mechatronic systems in everyday life, see how simple machines work inside them and explore jobs in the field.
Explore different types of games, use simple logic to plan one and prototype it with agile tools.
Look at the apps and websites you use, explore their layout and security, and take part in planning and testing one.
Resources Guides
5 pagesFlowcharts, pseudocode, IPO charts, decision trees, storyboards, spreadsheets, simple SQL and testing, step by step.
Plan, build, test and evaluate a project with an iterative approach.
A worked project from start to finish, with a working demo.
Every syllabus keyword, explained in plain language.
The official NESA syllabus and course information, linked to the source.
Course at a glance
246 dot points · 10 outcomes- Modelling Networks and Social Connections40 dot points
- Designing for User Experience37 dot points
- Analysing Data41 dot points
- Building Mechatronic and Automated Systems37 dot points
- Creating Games and Simulations48 dot points
- Developing Apps and Web Software43 dot points
- Computing Technology (course codes 1612 and 1611)100 or 200 hours
- Life Skills (course codes 1614 and 1613)100 or 200 hours
- Stage 4 · Years 7–8
- Outcomes: teachers may adjust the Stage 5 outcomes to suit Years 7 and 8 (CT4-ADJ-01). Programming: a general-purpose language, in NESA's teaching advice.
- Stage 5 · Years 9–10
- Outcomes: the CT5 outcomes listed below. Programming: an object-oriented language, in NESA's teaching advice.
NESA writes one set of dot points for both stages. Every dot point is tagged to both stages and to all four years.
Course outcomesCT5-SAF-01 to CT5-DES-01
Mainstream outcomes, Stages 4 and 5
- CT5-SAF-01
- Selects and applies safe, secure and responsible practices in the ethical use of data and computing technology
- CT5-DPM-01
- Applies iterative processes to define problems and plan, design, develop and evaluate computing solutions
- CT5-COL-01
- Manages, documents and explains individual and collaborative work practices
- CT5-EVL-01
- Understands how innovation, enterprise and automation have inspired the evolution of computing technology
- CT5-DAT-01
- Explains how data is stored, transmitted and secured in digital systems and how information is communicated in a range of contexts
- CT5-COM-01
- Communicates ideas, processes and solutions using appropriate media
- CT5-OPL-01
- Designs, produces and evaluates algorithms and implements them in a general-purpose and/or object-oriented programming language
- CT5-THI-01
- Applies computational, design and systems thinking to the development of computing solutions
- CT5-DAT-02
- Acquires, represents, analyses and visualises simple and structured data
- CT5-DES-01
- Designs and creates user interfaces and the user experience